Proof of concepts

AT&T mobile + Desktop  |  ENTERPRISE  |  May 2016 - Apr 2018

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Problem + Solution

AT&T was to sunset a 15+ year old JAVA app that allowed their employees to manage enterprise billing accounts totaling $23 billion in revenue YOY. This old system was causing productivity issues due to its slow processing and horrible interphase. I redesigned and assisted in the launch of a new application that allowed users to do a number of new while also replicating key functionality from the old app. The UBAM (Unified Billing Account Management) app was designed entirely as a collaboration between the design team and the users resulting in an efficient, scalable, and most importantly an easy-to-use application. 

ROLE + Responsibilities

Lead UX Designer

Design Thinking Workshops, Research, Information Architecture, Interaction Design, Lo-Fi and Mid-Fi Wireframing, Prototyping, Documentation + Transfer of Design Assets, Design Sprint Management (Agile)

Collaborated with Visual Designer, Front End Developers, Sr. Business Analyst/Scrum Master, AT&T Product Owners, AT&T EUAM/UBAM Users, IBM Developers + System Engineers

Tools

Pen + Paper

Whiteboard

Post-its

Omnigraffle

Sketch

Sympli

Mural

InVision

Axure


Process

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While being briefed on the project and client, the project lead turned to me asked, "So, what is your plan for design?" This was this team's first time working with a UX designer. So I had to set precedent on how exactly design was gong to play into the project. There was lots of learning experiences but I eventually established this process in order to successfully deliver a user centric, user advocated, stakeholder satisfying product.